保存Socket连接方法

sock_pt sock(new ip::tcp::socket(ios));
// 改为
sock_pt * sock = new sock_pt(new ip::tcp::socket(ios));
// 需要手动释放

.h

#ifndef XPLAYEVENT_H
#define XPLAYEVENT_H

#include <boost/asio.hpp>
#include <boost/asio/ip/address.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>

using namespace std;
using namespace boost::asio;
using namespace boost;

class XplayEvent
{
public:
    XplayEvent(io_service& io):ios(io),
    acceptor(ios, ip::tcp::endpoint(ip::tcp::v4(), 6688))
    {
    start();
    }
private:
    io_service& ios;
    ip::tcp::acceptor acceptor;
    typedef boost::shared_ptr<ip::tcp::socket> sock_pt;
public:
    void start();
    void handler(const system::error_code&, sock_pt);
    void write(const system::error_code&);
};

#endif // XPLAYEVENT_H

.cpp

#include "include/XplayEvent.h"
#include <glog/logging.h>

void XplayEvent::start()
{
    sock_pt sock(new ip::tcp::socket(ios));
    acceptor.async_accept(*sock,
              bind(&XplayEvent::handler, this, boost::asio::placeholders::error, sock));
}

void XplayEvent::handler(const system::error_code& ec, sock_pt sock)
{
    if(ec)
    return;
    LOG(INFO) << "client:" << sock->remote_endpoint().address() << endl;
    sock->async_write_some(buffer("hello asio\n"),
               bind(&XplayEvent::write, this, boost::asio::placeholders::error));
    sock->async_write_some(buffer("hello asio\n"),
               bind(&XplayEvent::write, this, boost::asio::placeholders::error));
    start();
}

void XplayEvent::write(const system::error_code&)
{
    LOG(INFO) << "send mes complete." << endl;
}